Elden Ring: Shadow of the Erdtree mod lets you summon bosses for aid

Modders have been hard at work since the release of Elden Ring DLC Shadow of the Erdtree, releasing plenty of mods to make it a little easier to complete.

That’s certainly true of this mod from FlippantTunic22 over on Nexus Mods, which replaces certain Spirit Ash summons with bosses from the DLC.

So far 11 bosses have been included. I won’t list them all for spoiler reasons, but it does include the Divine Beast Dancing Lion and Messmer the Impaler you will have seen in the DLC’s trailer – right up to the final boss.

To see this content please enable targeting cookies.

Manage cookie settings …

Read more

You can now make Pacific Drive's weird survival a little less nightmarish with custom difficulty presets

If (like me) you found developer Ironwood Studios’ wonderfully weird four-wheeled survival game Pacific Drive just a bit too exhausting when it launched earlier this year, now might be the time to go back: its new Drive Your Way update introduces a whole bunch of custom difficulty settings and presets to make things easier – or masochistically more difficult, if you prefer.

With Pacific Drive’s new update installed, players can immediately choose from seven presets enabling them to tweak the difficulty of their adventures across the Olympic Exclusion Zone. These range from the standard Pacific Drive experience to Joyride – which retains the same fundamental core but reduces gathering, crafting, and research requirements – to presets that lean hard in the other …

Read more

Here's how Dragon Age: The Veilguard's Rook and companion progression works

With Dragon Age: The Veilguard’s October release looming, BioWare is starting to discuss the finer details of its latest fantasy RPG. And its newest deep-dive provides a look at how progression will work for protagonist Rook and the companions they’ll meet along the way.

Rook’s progression systems won’t, it has to be said, be much of a surprise to anyone that’s had even the faintest brush with a video game in the last decade. Players do stuff, earn XP, gain a new Skill Point each level, then spend them to unlock new abilities on a skill tree.

BioWare’s latest blog post does, however, go a little deeper into the minutiae of things – explaining, for instance, that the biggest experience boost comes from completing quests, although there’s still XP to be earn fr…

Read more

Sony announces digital-only PlayStation 5 Pro, costs £700

Sony has officially unveiled its next iteration of the PS5, or to give it its full name, the PlayStation 5 Pro.
The digital-only PS5 Pro is set to arrive on 7th November. It will cost £699.99/$699.99. Preorders will begin later this month, on 26th September. It will include a 2TB SSD, a DualSense wireless controller and – as the PS5 did – a copy of Astro’s Playroom pre-installed. As a general point, you will need to buy the vertical stand separately (£24.99).

The separate disc drive is also compatible – as per the current Slim model – but costs an additional £99.99. If you want to purchase everything, you are looking at a total of £825.

PlayStation 5 Pro Console – Reveal Trailer

Read more

Until Dawn studio's Dead by Daylight spin-off The Casting of Frank Stone out in September

Supermassive Games’ narrative-focused single-player Dead by Daylight spin-off, The Casting of Frank Stone, launches for PlayStation 5, Xbox Series X/S, and PC on 3rd September.

Announced last December, The Casting of Frank Stone’s story begins in Cedar Hills, Oregon, in the summer of 1980, when a group of young filmmakers travels to an abandoned steel mill in order to shoot their horror movie, Murder Mill. Unbeknown to the teenagers, however, a dormant evil lies waiting, and the group ends up capturing far more on camera than it bargained for, creating a “soon-to-be cult classic with an insidious influence.”

In gameplay terms, The Casting of Frank Stone follows the interactive horror movie template Supermassive has been steadily refining across the likes of U…

Read more